Time Lord

Otherworldly patron: Time Lord
There are tales of beings from other words, but none go back as far, or even as far forward in history, than the Time Lords. Beings hailing from the distant planet Gallifrey, they seldom interact with the peoples of other planets or time periods, preferring a history of observation.

However, in times of great need, often when worlds or realities are at stake, the Time Lords may bestow upon an individual powers as their Champion. The Time Lords, being masters of many sciences, including genetics and time travel, offer powers that are sometimes so advanced, that they are indistinguishable from magic.

If not called upon for missions by the Time Lords, a Patron or Champion is expected to be a force of good (or evil, depending on the Time Lord/Lady benefactor) and bring order to chaos (or vice-versa) wherever they go. Conversely, the Time Lords may also wish to use their agent as an extension of their observations, allowing for closer looks at conflict of realms without putting themselves in the way.

Warlocks who form a pact with these beings of immense power that exist within the past, present and future simultaneously gain several abilities that the Time Lords themselves possess, such as the ability to live multiple lifetimes and control time in localized bursts.

Time Dilation
At 1st level you gain a minor manipulation over how time affects objects. As an Action you can touch an inanimate object of size class Medium or smaller and revert it to a state it was in the previous 24 hours. The object stays in this state for 1 hour or until you use this ability on a different object at which point the object returns to the way you found it.

Regeneration
At 6th level the Council of Gallifrey has seen fit to bestow you with their ability of Regeneration, allowing you to live on after death. When you fail 2 Death Saving throws your body draws forth all its power and you are reborn as though you used the Reincarnate spell.

You may also take this opportunity to roll on the Regeneration Tables. (See the end of the abilities)

However the spell takes 1 hour to take effect during which you shed bright light for 20ft and dim light for another 10ft. During this time you are effectively unconscious and healing spells cannot allow you to ŕegain consiousness.

When the spell takes effect your new body suffers 3 points of exhaustion and you can’t use this ability again until you have removed that exhaustion. You can reduce the initial exhaustion by one point by expending a 5th level spell slot (you can only expend up to 2 spell slots to reduce exhaustion).

You can use the ability a total of 12 times, however the Time Lords (DM) may impose restrictions on how many times you can do this.

Resistance of time
At 10th level you can surround an ally in a bubble of protective time energy. When you finish a short or long rest choose a damage type, one creature that you touch gains resistance to that damage type until you give it to another creature or finish a rest. Magical weapons and silvered weapons ignore this resistance.

Time collapse
At 14th level you gain the ability to control time in such a way that you can cause a temporal catastrophe in a localised area. As an action you can cause a small black sphere to appear at a point within 60ft of you. Every creature within a 20ft radius of the sphere must make a Constitution saving throw against your spell DC. On a failed save a creature takes 12d6 force damage and is pulled 10ft towards the sphere, on a success they take half damage and are unmoved. Once you've used this ability you can't use it again until you finish a long rest.

Mystic Arcanum
At 17th level you can choose Time Stop for your Mystic Arcanum feature

Regeneration Tables:
When a Time Lord/Lady regenerates, their body undergoes complete cellular regeneration, altering the body and the mind. This can cause changes in appearance and personality. Skilled Time Lords/Ladies can even control this ability to choose a form of their liking, you might not be so lucky.

When you regenerate you can either choose to remain the same as you were (talk about vanity issues, or maybe it’s sanity issues), or choose to roll from the tables below. The Time Lords (DM) maybe also decide to restrict your changes or amount of times you can regenerate.

Time Lord/Lady Race
Roll to determine if your race changes.

Time Lord/Lady Gender
Roll to determine if your gender changes.

Time Lord Alignment:
Roll to determine if your alignment changes.

Time Lord Physical Capabilities
Roll to determine if your physical capabilities change.

Personality Traits
Roll or choose a personality trait.

Time Lords Ideals
Roll or choose an ideal based on your alignment.

Time Lord Bonds
Roll or choose a bond.

Time Lord Flaws
Roll or choose a flaw.