Circle of the Wood Whisperer

Circle of the Wood whisperer
Druids of the Circle of the Wood whisperer have focused their efforts and studies on the plant life, trees and forests of the world. They have attuned with them so far so that they can even manipulate the growth of plants with their own life-force. These druids tend to live far off in the forest surrounded by their fascinations. Druids of this circle want to protect nature from all that would seek to corrupt and destroy its precious sanctity.

Bonus Proficiency
Starting at the 2nd level, you are proficient in Nature. If you are already proficient, you can instead choose a proficiency from arcana, animal handling, insight, medicine, perception, religion and survival.

Lifeshaper
Starting at the 2nd level, you gain the ability to shape the plant life around you:

Outside of Combat
After channelling for 10 minutes, you can create a wooden or plant structure of the form your choosing within 60ft of you, of a size within a space up to 15ft long, 15ft wide  and 10ft high. You can retract the structure after another 10 minutes of channelling, otherwise it remains. The structure has an AC of 10 and has 10 hp.

Within Combat
You may use your action to restrain a creature with vine/roots within 30ft. The creature must succeed on a Strength saving throw or be restrained by the flora for 1 minute and take 1d6 bludgeoning damage. A creature restrained by the flora can use its action to make a Strength saving throw against your spell save DC. On success it frees itself. While the creature is restrained you can use your bonus action to cause 1d6 bludgeoning on each subsequent turn.

You can use this feature a number of times per long rest equal to your Wisdom Modifier minimum 1. You cannot use this ability if there are no trees or plants around you.

Flower Magic
Starting at the 6th level, you can use your action to grow a flower within 30ft of you that spreads magical pollen within a 5ft radius. Any creatures within than area are affected by the pollen. You may use this ability per short rest equal to your Wisdom Modifier minimum 1. All saving throws for this are against your spell save DC.

• Blinding Pollen
The affected creatures make a constitution saving throw or are blinded until the end of your next turn.

• Poison Pollen
The affected creatures make a constitution saving throw or are poisoned until the end of your next turn.

• Pheromone Pollen
The affected creatures make a wisdom saving throw or are charmed by you until the end of your next turn.

Lifeshaper improvement
At 6th level, you can now create wooden or plant structures of a size within a space up to 30ft long and 30ft wide. Your structures created this way now have 30 hp. In combat a restrained creature now takes 2d6 bludgeoning damage.

Sylvan Invocation
Starting at 10th level, you may awaken a plant or tree that you can touch in a ritual that takes 1 hour. It gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's but cannot speak. Your DM chooses stats appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The plant remains awakened for 4 hours or until dispelled. The awakened plant is charmed by you until you or your companions do anything harmful to it. When the ability is finished the plant reverts back to its original form. You can use this ability once per long rest.

Spinose Adaption
Starting at 14th level, you may cast Wall of Thorns once per long rest without expending a spell slot. In addition, as a bonus action you may have your plants from your lifeshaper ability grow spines or thorns. If you restrain an enemy with a thorned plant, at the end of the restrained creature’s turn, it takes an extra 1d10 piercing damage.

Lifeshaper improvement
At 14th level, you can now create wooden or plant structures of a size within a space up to 60ft long and 60ft wide. Your structures created this way now have 50 hp. In combat a restrained creature now takes 3d6 bludgeoning damage.