College of the Mad Bastard

College of the Mad Bastard
This college was founded by Nedrick the Mad Bastard a bard who decided instead of fighting he would talk his way out of danger. Note if you want to be a true member of the College of the Mad Bastard avoid choosing attacking spells as Nedrick is famous for never attacking anyone directly.

Bonus Languages
At level 3 when you choose the college of the mad bastard you learn 3 additional languages of your choice to spread your influence to more people more easily.

Eyes of the Mad Bastard
Also at level 3 you gain the ability to look someone in the eye and learn their deepest secret. As an action you can force a creature within 30ft of you that you can see to make a deception check against your spell save DC on a successful save you learn a lesser secret that a large amount of people know already and they are immune to this ability for 24 hours on a failed save you learn what they consider to be their deepest secret you can use this ability a number of times equal to your charisma modifier.

Tall Tales
At level 6 you become so good at coming up with tall tales that people will begin to believe just about anything you say if you talk for long enough. If you spin a tale for over a minute up to ten creatures of your choice who have been within 60ft of you for the duration they make a wisdom saving throw on a failed save they take whatever the last point you made in your tale as a fact on a success they see through your mad bullshit.

Ultimate Persuasion
At level 14 you have become so skilled at persuading someone to do what you want it’s close to mind control. As an action you can force a creature to make a wisdom saving throw against your spell save DC on a failed save you can control their actions for a minute using your bonus action to do so each round on a success nothing happens. If you get them to do a task that would take longer than a minute they will complete it as if they came up with the idea. At the end of the minute they can make another wisdom saving throw on a failure they don’t know you’ve done anything on a success they realise your shenanigans. At level 18 the time you can control someone for is doubled to two minutes. This ability can’t be used again until you finish a short or long rest.