Oath of Might

Strength.
Strive to always be the strongest and you will never be done with your training

Survival.
Only the strong survive the weak will follow your example or die trying

Pride.
You are the best around unless proved otherwise then you need to make the former true

Honour.
It is an honour to be in your presence and an honour to die a hero

Channel divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Turn the weak.
You brandish your weapon and using your channel divinity force any hostile creature within 20ft of you must make a strength saving throw against your spell save DC or be frightened of you for 1 minute or until it takes damage.

Might of the divine.
You can use your channel divinity to give yourself strength only rivalled by the gods themselves. At the beginning of your turn you can use your channel divinity to give you a 25 strength score until the beginning of your next turn.

Aura of might
Starting at 7th level your might inspires your allies to do better in their own combat ability friendly creatures within 10ft of you gain advantage on melee attacks against enemies that are also within 10ft of you. At 18th level, the range of this aura increases to 30ft

Protection of the mighty
Starting at 15th level your might is unrivalled if a spell is cast on you that requires a dexterity or constitution saving throw you can instead make it a strength saving throw. Additionally you gain proficiency in strength saving throws.

Sentinel of strength
At 20th level you become the physical embodiment of strength itself as an action you undergo this transformation and for 1 minute gain the following benefits:

·         Your channel divinity doubles its duration if you have already used it you regain a use.

·          You gain the benefits of the enlarge spell.

·         You can use your divine smite treating a first level spell slot as if it were a second level spell.